'use strict'; exports.byteLength = byteLength; exports.toByteArray = toByteArray; exports.fromByteArray = fromByteArray; var lookup = []; var revLookup = []; var Arr = typeof Uint8Array !== 'undefined' ? Uint8Array : Array; var code = 'ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/'; for (var i = 0, len = code.length; i < len; ++i) { lookup[i] = code[i]; revLookup[code.charCodeAt(i)] = i; } // Support decoding URL-safe base64 strings, as Node.js does. // See: https://en.wikipedia.org/wiki/Base64#URL_applications revLookup['-'.charCodeAt(0)] = 62; revLookup['_'.charCodeAt(0)] = 63; function getLens(b64) { var len = b64.length; if (len % 4 > 0) { throw new Error('Invalid string. Length must be a multiple of 4'); } // Trim off extra bytes after placeholder bytes are found // See: https://github.com/beatgammit/base64-js/issues/42 var validLen = b64.indexOf('='); if (validLen === -1) validLen = len; var placeHoldersLen = validLen === len ? 0 : 4 - validLen % 4; return [validLen, placeHoldersLen]; } // base64 is 4/3 + up to two characters of the original data function byteLength(b64) { var lens = getLens(b64); var validLen = lens[0]; var placeHoldersLen = lens[1]; return (validLen + placeHoldersLen) * 3 / 4 - placeHoldersLen; } function _byteLength(b64, validLen, placeHoldersLen) { return (validLen + placeHoldersLen) * 3 / 4 - placeHoldersLen; } function toByteArray(b64) { var tmp; var lens = getLens(b64); var validLen = lens[0]; var placeHoldersLen = lens[1]; var arr = new Arr(_byteLength(b64, validLen, placeHoldersLen)); var curByte = 0; // if there are placeholders, only get up to the last complete 4 chars var len = placeHoldersLen > 0 ? validLen - 4 : validLen; for (var i = 0; i < len; i += 4) { tmp = revLookup[b64.charCodeAt(i)] << 18 | revLookup[b64.charCodeAt(i + 1)] << 12 | revLookup[b64.charCodeAt(i + 2)] << 6 | revLookup[b64.charCodeAt(i + 3)]; arr[curByte++] = tmp >> 16 & 0xFF; arr[curByte++] = tmp >> 8 & 0xFF; arr[curByte++] = tmp & 0xFF; } if (placeHoldersLen === 2) { tmp = revLookup[b64.charCodeAt(i)] << 2 | revLookup[b64.charCodeAt(i + 1)] >> 4; arr[curByte++] = tmp & 0xFF; } if (placeHoldersLen === 1) { tmp = revLookup[b64.charCodeAt(i)] << 10 | revLookup[b64.charCodeAt(i + 1)] << 4 | revLookup[b64.charCodeAt(i + 2)] >> 2; arr[curByte++] = tmp >> 8 & 0xFF; arr[curByte++] = tmp & 0xFF; } return arr; } function tripletToBase64(num) { return lookup[num >> 18 & 0x3F] + lookup[num >> 12 & 0x3F] + lookup[num >> 6 & 0x3F] + lookup[num & 0x3F]; } function encodeChunk(uint8, start, end) { var tmp; var output = []; for (var i = start; i < end; i += 3) { tmp = (uint8[i] << 16 & 0xFF0000) + (uint8[i + 1] << 8 & 0xFF00) + (uint8[i + 2] & 0xFF); output.push(tripletToBase64(tmp)); } return output.join(''); } function fromByteArray(uint8) { var tmp; var len = uint8.length; var extraBytes = len % 3; // if we have 1 byte left, pad 2 bytes var parts = []; var maxChunkLength = 16383; // must be multiple of 3 // go through the array every three bytes, we'll deal with trailing stuff later for (var i = 0, len2 = len - extraBytes; i < len2; i += maxChunkLength) { parts.push(encodeChunk(uint8, i, i + maxChunkLength > len2 ? len2 : i + maxChunkLength)); } // pad the end with zeros, but make sure to not forget the extra bytes if (extraBytes === 1) { tmp = uint8[len - 1]; parts.push(lookup[tmp >> 2] + lookup[tmp << 4 & 0x3F] + '=='); } else if (extraBytes === 2) { tmp = (uint8[len - 2] << 8) + uint8[len - 1]; parts.push(lookup[tmp >> 10] + lookup[tmp >> 4 & 0x3F] + lookup[tmp << 2 & 0x3F] + '='); } return parts.join(''); }